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2008-08-15
【轉載】一个最简单的WIN32 SDK程序结构 - [Windows App Dev]
版权声明:转载时请以超链接形式标明文章原始出处和作者信息及本声明
http://dionysus.blogbus.com/logs/27754442.html
轉載自 http://blog.csdn.net/rance
/* The Very Simple Win32 SDK Program */
#include <windows.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);/* Make the class name into a global variable */
char szClassName[ ] = "WindowsApp";int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil){
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass *//* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_DBLCLKS; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windowss default color as the background of the window */
wincl.hbrBackground = (HBRUSH) COLOR_BACKGROUND;/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;/* The class is registered, lets create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"PCGs Very Simple Windows Application", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
544, /* The programs width */
375, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message) /* handle the messages */
{
case WM_DESTROY:
PostQuitMessage (0); /* send a WM_QUIT to the message queue */
break;
default: /* for messages that we dont deal with */
return DefWindowProc (hwnd, message, wParam, lParam);
}return 0;
}
程序的结构如下:BEGIN
序言注释
编译预处理指令
窗口过程函数声明
窗口类名字字符串定义(作为全局变量)
主函数WinMain
{
窗口句柄定义;
消息结构定义;
窗口类定义;
窗口类初始化赋植;
尝试注册窗口类;
创建窗口;
显示窗口;
消息循环;
返回值(tagMSG::wParam);
}
窗口过程函数定义(处理各种消息)
END
随机文章:
【转贴】【老坛子转移贴】淺談遊戲程式設計入門 __下 2008-08-16【转贴】【老坛子转移贴】淺談遊戲程式設計入門 __上 2008-08-16jozhu's IC csarch course page 2008-03-07U32 CR 043 2007-06-12U32 CR 023 2007-06-10
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